Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do
Backward design is called backward because it involves first thinking about what students will be able to do at the end of the course or lesson (goals and objectives), and then thinking about assessments and instructional activities. Learning Goals. Traditionally, the first step in course design for many faculty may be to create a list of.
According to the Wiggins and McTighe model, the backward design model establishes course curriculum through three stages. Stage 1: Desired Results. At this stage, goals are set within three categories: Familiarity. At the level of familiarity, students experience information through reading, seeing or doing.
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